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Details
We were tasked with designing an interface where users could; access data and revision history in 3D, interrogate it using intuitive tools, manage access with detailed permissions and collaborate with shared views.
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Role
- Worked with the team to find ways to evolve experience as features and usage increased
- Created personas for to target people who never used the system differently from those that were frequent users
- Collaborated closely with Product leadership to ensure experience was deeply rooted in UX Research findings
- Drove exploration around innovation for new use cases like augmented reality and field studies
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Research
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Benchmark
Researched and documented other 3D modelling cloud visualisation products as well as our desktop version for viewing models. Identifying inspiration from patterns/usability/ui by calling out patterns in the cloud and placing alongside the required features that are required to be ported from the desktop. As a result of migrating our desktop product to cloud we needed to document current patterns being used and identify if they could be improved.
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Workshops
Using the desktop application as a base, we had a series of workshops with internal stakeholders and key customers to fleshout flows. We concluded with paper prototype session working collaboratively to build a set of loose flows.
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Analysis
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Wireframes
Created wireframe prototypes from the paper version with intention to test with key customers.
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Ideation
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Testing
Testing tasks with the prototype and documenting the results.
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Findings
Organised changes into affinity maps by features to present back to the business.
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Final Product
Final features were landed into the product and launched into the final product.
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