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BlockSync

BlockSync was a resurrected production-geology product within the Seequent Evo ecosystem. As Lead Product Designer, I led the UX direction for a new generation of production-mining workflows: grounding the opportunity in the domain, aligning the team around a usable model of the work, and turning that direction into a buildable product concept.

Role Lead Product Designer
Capability Data visualisation, Complex workflows, Information architecture
System Data platform, Enterprise SaaS, 3D visualisation

Illustrative BlockSync product direction; workflow and prototype evidence follows

The first step was not to polish the old concept. I revisited the production-geology context, the market, and the competitive landscape to understand what had changed and where the product could create a clear advantage. This gave the team a shared basis for deciding what to preserve, what to challenge, and what to leave behind.

Production geology market snapshot showing opportunity, positioning, personas, and requirements

Market research connected the product idea to the wider opportunity and the work still needed to make it viable.

Mining industry and production-geology context used to reframe the BlockSync opportunity

Industry research grounded the opportunity in the realities of production mining.

Competitive review of adjacent mining and geology products

Competitive review helped separate familiar conventions from genuine opportunities.

Evo gave the product a platform context, but it did not answer how production-geology teams worked. I led the research and synthesis across roles, responsibilities, handoffs, and existing tools. The central problem was not simply moving spreadsheets online: teams needed to know which model was current, what had changed, and who could safely work on it.

Production-geology user groups showing primary, secondary, and tertiary users

User-group mapping made the ecosystem of primary users, supporting roles, and decision-makers explicit.

Geologist life path and responsibilities across the mining life cycle

The geologist lifecycle showed where responsibilities, information needs, and handoffs changed over time.

Research synthesis on grade-control users, mining context, and operational needs

Research synthesis turned domain knowledge into product questions the team could act on.

I translated the research into product principles, user definitions, and a service journey. This was the leadership work: making the trade-offs explicit, giving the team a shared language, and establishing what the first useful version needed to make clear.

Team purpose, key questions, design principles, and proposed solutions for BlockSync

The team-purpose work connected research questions to principles, hypotheses, and a shared way of working.

BlockSync journey and workflow framing across production-geology activities

The journey connected individual tasks to the wider production workflow.

The resulting direction treated BlockSync as a system of record for model work, rather than a cloud folder for files. Ownership, status, review, and handoffs became first-class design concerns.

Grade-control workflow map showing connected stages and decision points

Workflow mapping showed where the product needed to protect trust and coordination.

I used information architecture, UI flows, wireframes, and prototypes to test how the direction could work in practice. The goal was to make model state, ownership, and change legible without adding another layer of administrative work for production teams.

BlockSync product prototypes arranged across current, next, and future capabilities

Prototype slices made the current release direction concrete while keeping future capability visible.

Task-based prototype testing gave the team evidence about where the proposed flow worked and where it created friction. One tested task recorded an 81.8% average success rate, with a 22.5% missclick rate and clear drop-off points to investigate. That made the next design decisions specific: simplify the path, clarify system feedback, and remove avoidable ambiguity before build.

Prototype test results showing task paths, success metrics, missclick rate, and screen-level performance

Testing turned a broad workflow concern into measurable decisions about the path and the screens within it.

The product was not treated as one large delivery promise. I helped frame a Now / Next / Future direction so the team could protect the core model-management workflow while making room for reporting, reconciliation, integrations, and richer 3D collaboration later.

BlockSync Now, Next, and Future release phases mapped to product capabilities

Phased planning kept the first release focused without losing sight of the larger product opportunity.

The work re-established BlockSync as a credible product direction for production mining: clearer model state, traceable change, and structured collaboration around shared block models.

My contribution was to lead the direction from market and domain framing through research synthesis, principles, workflow definition, prototype testing, and release thinking. The platform foundation reduced the need to rediscover shared context; the mining research supplied the domain understanding Evo could not provide. That combination gave the team a more grounded starting point for deciding what to build next.